12/29/2023 0 Comments Donkey kong 3 walkthroughsOnce again, avoid the constant stream of springs, and work your way up the step-like platforms until you reach Donkey Kong's platform.īecause the springs move so fast, you must be very careful when timing your run and climb up the ladder, as springs are likely to hit mario if you are too slow. You will notice that a flame is looming overhead, so do your best to avoid contact. Jump up the series of steps, avoiding the springs that are raining down, and then climb up the ladder. Jump onto the lift, and take it down to a point where you can jump onto the next series of platforms. On the other side of the ladder platform is another lift, this time going downward. Do not get crushed by the elevator when it reaches the top! Time your jump onto the elevator so you can jump onto the ladder platforms without any risk of contact with the flame. Next to this structure is an elevator going upwards, and next to that is a small structure with two platforms, two ladders and a flame going up and down them. At the top of the ladder is an umbrella, which gives you a small points bonus. You start off on a platform in the middle of the screen on the far left. To make matters worse, there are two balls of flame, no mallets, and a ridiculous stream of bouncing springs. This board invovles a series of elevators and a bunch of remote platforms, some connected by ladders. Donkey Kong also throws the barrels in many different directions. Barrels move faster and are more prone to acting unpredictably. Now watch in dispair as your flea ridden foe steals Pauline and takes her away again.Īs you progress through the game, this board is repeated and becomes much harder. On the top platform, jump any barrels, and climb the ladder to Pauline's platform. Take it, and clear a path through the barrels, and take the ladder at the end of the path to the top platform. On the second-to-last platform there is a hammer. On the fourth platform, run left, past the broken ladder, and take either of the two unbroken ladders to the second last platform. The first ladder is longer than the other, but you reach it much more quickly. Run to the right, past the broken ladder, as it is completely useless, and jump over any barrels in the way. Once you reach the third platform, you have two options. Finally, you can take the ladder at the end.īy now, Donkey Kong's first barrel should be about to hit you. Watch your timing! The second option is to take the middle ladder, being weary that a barrel may take that path. When the hammer is raised over your head, a barrel can sneak under and still hit you. The hammer is useful for those chasing a big high score, as you get 300 points for each barrel you smash, and it gives you an opportunity to dispose of the flame guy. On the second platform, you have three options at your disposal for methods of advancing to the next platform. Continue to move right, past the broken ladder, and proceed to climb the ladder at the end of the platform. This enemy will pursue you throughout the level, so you must act fast. This barrel will combine with the flaming drum at the bottom of the level to produce a fiery enemy. When you gain control of Mario, move immediately to your right, as Donkey Kong will drop a barrel right away. To make matters worse, Donkey Kong has bounced up and down on the girders, causing them to bend downwards, so he can throw barrels down the girders to prevent you from reaching him. Between you and Pauline lies a large concoction of girders and ladders. At the top of the level is your arch enemy, Donkey Kong, as well as your dearly beloved Pauline. After the introduction (How high can you get?), the game will display the first level, which in this case appears to be a construction yard.
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